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Attribute Manager for Blender

About

The Attribute Manager is a Blender add-on that provides a spreadsheet-style interface for editing mesh vertex, edge, and face attributes, as well as various other object attributes.

It offers a convenient GUI for bulk attribute editing that would otherwise require manual and tedious panel clicks.

Blender Version

This add-on works with:

Installation


How to Use

You can adjust the width of the panel by dragging its left edge. The number of visible table rows can be changed using Max Rows (default is 6).


User Interface Overview


(1) Correct Selected (Correct Objects)

Pressing Correct Selected loads the currently selected vertices, edges, faces, or objects into the Attribute Manager.

(2) Mode Selection

There are four editing modes:

When switching modes, the currently selected elements are automatically reloaded into the table. Vertex/Edge/Face modes operate in Edit Mode, while Object mode operates in Object Mode.

(3) Attribute Selection

This area lets you select which attributes to display using toggle buttons. Only selected attributes appear as columns in the editing table. Use this to focus on only the fields you need.

(4) Editing Table

This is the spreadsheet-style table where loaded attributes can be edited.

(5) Apply to All Rows

The Apply to All Rows button applies the value from the selected row to all other rows for the field chosen in the adjacent dropdown.

(6) Show Indices, Show Weights

(7) Max Rows

Max Rows sets the number of rows shown in the editing table. Default value: 6.

Vertex Edit Mode


In Vertex Edit Mode, you can edit:

Coordinate values can be displayed and edited in either local or global coordinate space.
When in Edit Mode, global coordinates are converted from local, displayed in the table, and converted back when applied. This allows precise positioning in global space when needed.


Edge Edit Mode

In Edge Edit Mode, you can edit edge attributes such as:

These influence subdivision surfaces, shading, and modeling workflows.


Face Edit Mode

In Face Edit Mode, you can edit face attributes such as:

This allows quick assignment or bulk editing of material indices and rendering attributes.

Object Edit Mode

In Object Mode, you can edit various object attributes, including:

When in Object Mode:

For example, you can group attributes into categories like Transform, Relations, Visibility, etc.
Press Apply to All Rows to apply changes to all selected objects.
When applying the same Name to multiple objects, Blender automatically appends numbers to ensure unique names.

Change Log

v1.0

License

This Blender add-on is licensed under the GNU General Public License v3.0 or later.

You are free to use, modify, and redistribute it under the terms of the GPL license. For details, please see the included LICENSE.txt.